Everyone loves a three way.
Now that I have your attention, I'd like to talk to you about life insurance.
This is about Wrath of Heroes, the new 6v6v6 pure PvP F2P game from Bioware/Mythic.
I can't say too much about it other than what already has been publicly released due to NDA. (Sorry all.)
I do want to talk about the concept of 3 teams being in the battle instead of 2 and how it introduces many more variables to the game.
For example, you are always outnumbered 2 to 1. Sure you might get some temporary help from an enemy team, but in the end, you have to beat everyone else.
Another thing is that since one team wins and two lose, you can't expect to win most of the time. A good team might end up winning about 35-40% of the time. It might take the sting out of losing or it might discourage players. Only time will tell I guess.
If this goes to the e-sports scene, we'll have to get used to weird things like having a round of 81. Winning a best of 7 means you can win with 3 games won, not 4. That would likely end up being scored first to 3 instead of best of 7 though. You could end up having a team in the tournament with no real chance to win, but can end up playing kingmaker by helping a team they like more to win overall. For example, in game 5 of a first to 3 with 2 teams 2-2 and one team 0-4, it's highly likely the 0-4 team will end up determining the winner by deciding who to double team.
Everyone loves a three way. Except maybe the guy who has to draw up new tournament brackets to support 3 competitors at a time in a match.