So I've started up another character in Tier 1. I realized very, very quickly that everything that a low level character does to get money ends up getting experience as well. I want to be able to level up a character and maximize the renown I have when I hit R40. I'd like to be RR70 or better when I hit R40.
So to get money, I rolled an alt with the sole purpose of farming me up gold for my main to use. The character is a butcher since it's a good source of NPC cash. I really don't want to be fooling around with the AH in Tier 1. Maybe I'll get into it a little later, but I figure most players don't go into WAR looking to play the AH for riches any more.
I was able to luck into someone offering some gold for people willing to help form a guild, so that was an easy 16g for me. That should get me through Tier 1 easily. I won't have a lot of potions or the best talismans, but it'll be good enough for now. I also had someone give me some talismans because his inventory was overflowing. (You rock dude if you're reading this.)
I spent a lot of time working the Elf and Dwarf Tier 1 zones. You'd think it'd be dead, but there's a surprising number of people fighting out there. I find the smaller skirmishes a lot more enjoyable (and rewarding) than the ZvZ (zerg vs zerg) in Nordland.
I'm doing ok so far in my goal being R9/RR16. It kills me that I can't really do scenarios, or I'll level out of the Tier way too fast. Hopefully the xp reduction for scenarios in 1.4.4 will allow me to hit T4 with a non-crap weapon and the RR I want. I'll be able to figure that out quickly enough once I do a couple.
This process would be a lot different if I were using a trial account instead of my main account, and I may just try that a little bit. I don't want to end up with too much rested xp though. The xp cap for Tier 1 would actually be helpful if you can get RR20 under the trial. Please leave a comment if I'm wrong about that so I can fix it.
Next time, I'll post the plan I've been using so long as it's still successful. And I'll also include a plan for trial players about how to use the xp cap to their advantage as long as you can actually get RR20 on trial.