I logged into WAR a little bit this past week. It was my first playing since the adjustment to the WP/DoK group healing. I was in my offensive kit, but I used full Sovereign for Leading the Charge to try to keep up with the crazy ass slayer who is now the new leader of my guild.
Um, yeah, I could tell the difference. Before the change AoE healing could cover the guard damage I took in DPS mode. Now I need some single target healing to stay up while doing so. With a shield on in defensive spec, my regen can cover what Guard damage gets past my shield.
If my healer has to use single target healing to keep me up, he can't heal anyone else until I'm ok or he has to let me drop.
I have been tempted to pull out the shield just for that reason. Way back in the day when I was ranking up my SM, I was a Vaul/Hoeth S/S tank. I hit like a girl, but I took it like a man. The S/S build works in warband situations, quite well actually, but I find it lacking for scenario play.
I also played a little bit of Rift today in the warfronts. Oh man. If you were complaining about the marauder pull in WAR, the warlord taunt that you can buy for 8 soul points actually pulls enemy players right to you. And it's not on a 30s recast. Oh no. That bad boy refreshes every 8 seconds. There's no global CC immunities for now either. Not only that, tanks can buy a branch ability in the PvP soul that makes their taunts work like challenge reducing damage output to everyone save the taunter. Rank 1 was 20% and the ability has 3 ranks, so 60% damage cut isn't unlikely. The only saving grace of this is the warlord soul's DPS is pathetic.
I've got an easy 2 weeks coming up. I've got continuing education classes for the next two weeks to renew my insurance licenses. I'm feeling a little better now. I'm not quite as tired, but I'm still not 100%. Hopefully I'll make my full return soon enough.