The biggest difference in my opinion between WAR and other competitive games like Counter Strike is that you can neither see nor hear you opponents. You fight the silent, intelligent enemy. He doesn't hear your trash talk. He doesn't hear your frustration. He doesn't hear your victory cries. He can't hear your strategy, and neither can you hear his. You are playing a game against an opponent and you are given very limited information about him.
I was flipping through stuff on Hulu and found a rather interesting show. It's called Solitary. Yes, it's exactly what it sounds like. One of the most intriguing things about watching the show is seeing the impressions the contestants get in their minds about their competition from very limited information. All they get is each players age and 2 other facts. They never see each other or hear each other. It's quite humorous to see just how wrong they are about their opponents due to their imaginations just filling in the rest of the information. Oftentimes, the emotions cloud their judgment. (It could also be the sleep deprivation and hunger, but hey, I'm trying to make point here.)
I see this same thing happen in WAR. Players see a name or guild tag and automatically assume certain things about the player. I've been told on multiple occasions by a player that rerolled from Destro to Order that enemy players would see my guild tag in an empty instance and preemptively give up because of our reputation. (It's rare we get a good fight and we hate it. Most quit after 2 or 3 wipes leaving us bored in stage 2 and 3.) Even when we are on our low RR alts, we still get the effect.
The thing is we're not invincible. Not even close. DROW and us go back and forth often. Sometimes they win. Sometimes we win. It's about even. Sometimes we get beat because we just don't have the ability to form a super strong group with what's online at that moment. I imagine they run into the same issue too. Everyone has their off days.
In reality, the elite guilds aren't really that much different from causal guilds with the exception of the expectation of performance and the level of training provided. One of the first things we have to break in a new recruit is his inaccurate views of the elite enemy guilds. I can't tell you how many times I yell in vent. "Yeah, it's DROW/Malice/Shadows/other elite Destro guild. Don't waffle yourself. Push into them!" Yes we take into account that these guys are likely more organized that the average bear, but we don't let that beat us before we start.
Sometimes we'll charge into a situation we have no hope of possibly surviving. But the warband leader will know this and set the expectation upfront and give the goal. A lot of times it's take a BO from under the zerg and hold it until it locks to prevent a domination flip. We don't go into 5 times our numbers and expect to wipe them. About 4 to 1 is the best we've been able to wipe in a well defended position. Much more than that and sheer numbers will overwhelm us eventually.
The point of all this is simple. Player Killers started pulling off a lot more interesting stuff once we didn't allow intimidation to cause incorrect judgments. Your enemy cannot interact with you much in WAR, so the intimidation comes purely from within yourself. Another example is all the stuff I have here about DPS tanking ToVL. That whole thing came about because I had trouble holding hate in Lost Vale, so I did some research. Once I became confident it would work in theory, I put it into practice and it worked. (By the way, thanks to Delolith for a lot of that research over on WHA. It gave me a good foundation to build my 2 handed tanking strategy.) If I had not ignored all the crap out there saying it would never work, I would still be struggling in PvE trying to use a shield build for everything.
So yeah, don't psych yourself out or you'll never be able to rise to the occasion. Well, provided rising to the occasion is even possible that is.