Showing posts with label Wrath of Heroes. Show all posts
Showing posts with label Wrath of Heroes. Show all posts

Wednesday, March 7, 2012

Wrath of Heroes Open Beta Lineup

The 5 heroes for Open Beta have been decided. Aessa, Ilanya, Volrik, Ikkrik, and Glowgob will be the starting lineup. I'm surprised how balanced this ended up given the community voted on two of the slots. The lineup includes a tank/initiator(Aessa), a hard carry(Ilanya), an assassin(Ikkrik) and 2 support(Volrik and Glowgob). Aessa and Volrik provide the required crowd control.

The match-ups are also balanced.

Volrik loses to everyone solo, but he hard counters Glowgob due to his pull, 100% heal debuff, and root and snare to keep him from running away. Conrad would have just silenced Volrik with his 3 after the pull and run away.

Aessa counters a team composition focused on single target damage due to her Elite Bodyguard skill 5. Aessa also hard counters Ikkrik due to her CC, preventing the Smoke Screen skill 5 escape, and dodge chance.

Ilanya counters Aessa with her high magical burst damage, which Aessa has nothing in her base kit to counter. Ilanya's knock up on her 4 can help create a little distance after the pounce.

Ikkrik counters Ilanya since he can Smoke Screen the DoTs upon which she relies. Not to mention his damage is ridiculous against soft targets.

Glowgob won't kill anyone solo, but no one will kill him solo either. Glowgob's healing counters single target damage team compositions. For example, his 1 heals a single target for 63, and his 2 heals a single target for 213. The heals are split among all nearby damaged allies, including him, so AoE damage lowers Glowgob's single target healing significantly. None of the heroes in the lineup use AoE damage.

I'm kinda sad Conrad didn't make it, but given there's no AoE damage, his healing is kinda gimped. That's probably a good thing though. He would beat Ilanya and laugh at Volrik due to his silence though. Even if Durrig had made it instead of Ikkrik, Conrad would have countered 3 of the other 4 heroes in the lineup and would be unbalanced.

I had a match where a premade team used Ilanya, Durrig, and Korith for their damage output and I picked Conrad. I already counter Ilanya and Durrig, and I slotted an armor tactic to deal with Korith. Here's what happened. Note, this is in 1080p, so it looks a lot better on YouTube.



See you in Open Beta.

Saturday, September 3, 2011

Wrath of Heroes: Beta

Everyone loves a three way.

Now that I have your attention, I'd like to talk to you about life insurance.

Just kidding.

This is about Wrath of Heroes, the new 6v6v6 pure PvP F2P game from Bioware/Mythic.

I can't say too much about it other than what already has been publicly released due to NDA. (Sorry all.)

I do want to talk about the concept of 3 teams being in the battle instead of 2 and how it introduces many more variables to the game.

For example, you are always outnumbered 2 to 1. Sure you might get some temporary help from an enemy team, but in the end, you have to beat everyone else.

Another thing is that since one team wins and two lose, you can't expect to win most of the time. A good team might end up winning about 35-40% of the time. It might take the sting out of losing or it might discourage players. Only time will tell I guess.

If this goes to the e-sports scene, we'll have to get used to weird things like having a round of 81. Winning a best of 7 means you can win with 3 games won, not 4. That would likely end up being scored first to 3 instead of best of 7 though. You could end up having a team in the tournament with no real chance to win, but can end up playing kingmaker by helping a team they like more to win overall. For example, in game 5 of a first to 3 with 2 teams 2-2 and one team 0-4, it's highly likely the 0-4 team will end up determining the winner by deciding who to double team.

Everyone loves a three way. Except maybe the guy who has to draw up new tournament brackets to support 3 competitors at a time in a match.