Warning! This post is not for the feint of heart. If you are easily offended, you may wish to leave this site now and not come back.
I've seen a lot of questions on the official forums recently asking for the "best spec" to use. Said questions typically will not give the activity taking place, numbers on both sides, group composition of at least his own side, or anything else that could be remotely useful for tweaking a spec to work properly. (If the person provided this information, I could very easily and quickly pull a spec off this blog and help him out.) This person is looking for a one size fits all spec.
I hope those of you who can't handle it have already gone away.
Lazy bastards. And they wonder why they get rolled? They won't build a group ahead of time. (I know this because they don't give a group makeup.) Even if they do, they won't modify their spec to accommodate their group. Heck, they're typically not even in a guild. (Gee, I wonder why they're not in a guild.) They aren't willing to get sufficient understanding of their own class to understand how their abilities work with other abilities of their group members. They just want "the answer" given to them.
The person asking the question intuitively knows that there isn't one spec that works for everything. It's common sense. The question is usually an attempt for a person to justify their own laziness. I tell those people to read my SM and group utility series hoping the light bulb turns on. I get responses like that's interesting but I can't decide whether I want to do X or Y.
I'm sorry, honey. There's not one perfect spec for everything. Your response tells me you acknowledge I'm right, but you are not willing to put forth the effort required to play this game at a high level. You have to engage your brain and work with other people in order to win at this game. You can't just say "This is what I'm doing and I don't care what the rest of you do" and expect to beat someone who is willing to change spec and play style to accommodate their group makeup.
WAR is a game that HEAVILY favors teamwork and organization. The developers themselves have said this. It is intended that a smaller, well organized group can defeat a larger, less organized group. I've been in battles outnumbered 4 to 1 recently and won just because my group was better organized than the enemy groups. You can't do stuff like that with the mindset that's looking for the lazy way out. I find winning a whole lot more fun that losing, but that might just be me.
I used to be the clueless idiot like that. Then I met some people who worked with me and showed me this truth and some stuff on how to improve. I took their advice and implemented it. (What a concept! Asking for advice and using it!) It worked. I got addicted to this whole actually winning thing. So I started experimenting with other things. I am now the Master Tactician for the Player Killers Alliance on Volkmar. I write the playbook on group composition, group specs, warband composition, and basic play style. I try to make the strategy the Master Strategist comes up with work in practice. This blog is basically the written out version of that playbook with an obvious slant towards the SM.
I'm not concerned about someone else finding it and using it against me. Most people who read this will never take any action on it. Heck, someone using this stuff against me will allow me to further analyze and improve it. So go ahead. Use the stuff here against me. I don't care. I welcome the challenge.
Bring it Volkmar Destro.
No comments:
Post a Comment