tag:blogger.com,1999:blog-7509661389410628478.post7239712763059896547..comments2012-03-14T10:29:36.323-07:00Comments on Tarelther: Back Line DefenseTareltherhttp://www.blogger.com/profile/14278723825500131655noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7509661389410628478.post-55525910741327323862011-02-13T05:57:29.360-08:002011-02-13T05:57:29.360-08:00Great stuff as always T. What about WW so AM'...Great stuff as always T. What about WW so AM's can keep MotM up on the train??Aeohttp://www.blogger.com/profile/03764329322238168841noreply@blogger.comtag:blogger.com,1999:blog-7509661389410628478.post-77354379090069856732011-02-13T06:41:00.119-08:002011-02-13T06:41:00.119-08:00It wouldn't do much. MotM is normally on a 20s...It wouldn't do much. MotM is normally on a 20s cd, same as WW. With WW you can put every other one on a 15s cd, so average 17.5s cd. The effect would go from 50% up time to 57.2% up time assuming you can get WW off every time it's up. So instead of 10s of snare out every 20s, you get 11.5s. The result is one extra GCD of snare every 20 seconds. If you're taking WW anyway because your group can use it effectively then I would definitely take advantage of it, but I would not take WW solely for this reason.Ted Hansonhttp://www.blogger.com/profile/00438127668216474435noreply@blogger.comtag:blogger.com,1999:blog-7509661389410628478.post-87129797644735412042011-02-16T19:50:07.638-08:002011-02-16T19:50:07.638-08:00Hm, so what you are saying is that SMs are better ...Hm, so what you are saying is that SMs are better suited for the role of a backline guard because of a no-CD singletarget snare and knockback and Wings of Heaven?<br><br>First off Knights can spec for a tactic Slice Through (many do) that makes their snare snare 3 other targets inside 25 feet. I would prefer that snare over the SM one.<br><br>Second of all, the snare and BS may be zero cooldown abilities but you'll only be able to do two snares in a row (three with PoH) and you can't chain BS at all (not even with SS and PoH). Unless I'm missing something here.<br><br>And thirdly, Wings of Heaven is indeed very useful but knights get a morale 3 with a hefty damaging component and a 5 sec root. It is affected by immunities and a M3 so not as good as WoH at M2, but still almost as useful.<br><br>And then you have the KotBS knockback tactic which makes the knockback really good, as it improves both the distance and the flight time. The above does require two tactics dedicated to backline guarding, but Slice Through is versatile enough to be an all-arounder and you're slotting Forceful Shock anyway, so it's tactic for tactic.<br><br>Add the stagger and the auras (say the interrupt one which is underrated imo, especially now with the WPs casting much more) and you have a better backline guard. In my opinion at least.<br><br>SMs can fill many roles, but claiming that they are the best backline guard tanks order has is a bit short sighted. Not trying to rain on your parade, I just noticed some flaws in your thinking and thought I'd point them out and ask your opinion.Blaqhttp://www.blogger.com/profile/08094879298804197198noreply@blogger.comtag:blogger.com,1999:blog-7509661389410628478.post-88274833563234744032011-02-17T18:19:29.790-08:002011-02-17T18:19:29.790-08:00No, I'm saying the SM can do back line defense...No, I'm saying the SM can do back line defense, not that it's the best at it. The last paragraph even gives the nod to the Knight being easier to play. A Knight and SM can work together to almost completely shut down a melee train since they give different immunities. The assertion that the SM is better at it than the Knight is your own creation.Ted Hansonhttp://www.blogger.com/profile/00438127668216474435noreply@blogger.com